Captain’s Log Entry #2
Missions in Star Trek Online (STO) play out in one of a number of ways. Some missions may only take place in space, requiring you to defeat some enemies in ship-to-ship combat, or to scan some asteroids for minerals or whatever. Other missions might see you warp into a zone and then beam down to the planet/mining facility/communications outpost for some up close and personal combat. And then many missions will have a combination of the two. The Away Team is the ground combat component of STO missions.
Your Away Team can be made up of Player Characters (PC) or Non Player Characters (NPC). You use your Bridge Officers (BO) to complete your Away Team, and these NPC’s are pretty much like pets in other MMO’s. You get to train up their skills, either their ship skills or their ground combat skills or a combination of both.
Graphically, the ground combat part of the game is impressive. The detail on your avatar is quite good, and the locations are quite varied; from lush tropical environments to sand-swept deserts to desolate rock surfaces. You have a limited number of commands for your BO, you can make them passive or aggressive, make them focus their fire on your target, and set rally points for them, where they’ll hold position. Initially I didn’t think much of the ground combat, but like most of STO I’m finding the more I play and the more I discover the complexities of combat, the more I’m enjoying it.

There are some things you can do to improve your combat effectiveness. Squatting will grant you a bonus to damage, though it will make you more vulnerable to melee attacks. You can double-tap your directional keys which will make you do a commando roll which will give you a temporary defense buff. And you do significantly more damage if you flank your enemy. I’ve been setting my BO’s away from me in an attempt to get our enemy in crossfire to try to maximize flanking damage. You also have your kit abilities, whatever they may be, which you can use. As well as that, there are exploits and exposes, though I’m not entirely convinced that I’m doing this right.
The missions themselves do not vary too greatly. They are either outdoors or indoors or both, and involve you scanning, activating, or deactivating something, and killing some enemies. However, having said that, it doesn’t make them any less enjoyable, and there are some novel actions that you are required to sometimes do. For instance, in the screenshot below, I had to rescue some scientists. Sounds easy enough, except the building was on fire. I found a fire extinguisher and equipped it, the same as I would a phaser, and used it to put out the fires. I’m sure I could have just run through the fire; I’d take a little damage and survive, but it was fun having to put out the fires all the same.

If I do have one complaint, and it’s one that I’ve mentioned before, is that STO doesn’t feel like a MMO, and that’s particularly true for the ground missions. As much fun as it might be, it’s hard to justify a subscription for what feels like a single player experience. However, having said that, the game still has its claws in me.


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