News from the WAR front
I’ve been spending a lot of my time doing RvR this week. Actually, since hitting Tier 2 it’s been mostly RvR. Questing is just something I do if it’s quiet and there isn’t enough guildies on to put a group together. PQ’s I’m happy to do once a week on our PQ night. I like PQ’s, particularly the rewards you can get (I got a purple belt at the last one) but spending two or three hours on them once a week is enough.
RvR on the other hand is a different matter altogether. It is so much fun, particularly in a guild group. We managed to fill another’s warband last night with 10 guildies in an attempt to take Spite’s Reach, the Tier 2 keep in the Shadowlands. It looked good for a while but then the Order defenders kept turning up until their numbers overwhelmed us. Is Order the new “Alb zerg”?
So, failing in our attempt to capture the Keep, six of us decided to do some scenarios and appease our RvR addiction via that medium. We queued up Phoenix Gate and Stonetroll Crossing but neglected to queue up Mourkhain’s Temple because I hate that scenario almost as much as I hate Bright Wizards. Five of the six of us were using Ventrilo for voice communications and the difference in success rate compared to a group that isn’t using it is phenomenal. If you ever see a guild group and they seem to be well organized and handing your ass to you on a platter you can bet your shirt that they’re using voice chat.
Phoenix Gate was the first scenario we got into. This scenario is a “Capture the Flag” type thing where you try to get the opposing team’s flag and return it to your flag area. Our party consisted of a Tank (Chosen), two witch elves (melee DPS) and three Disciple’s of Khaine, the Dark Elf healing class, though one of the Disciples was specced for DPS. We decided that each non-healer class would get their own personal healer and that healer was responsible for keeping only themselves and their “buddy” alive. The success rate we had in this scenario last night was the best I’ve seen since playing it and we did it a few times with exactly the same result.
Our group dynamics changed slightly by the time we ended up in Stonetroll Crossing, with the loss of a Disciple and the addition of a Magus. In this scenario you need to acquire the Pacifier and then take that to three locations. Each time you successfully get it to a location you earn Victory points and getting it to all three gives you a bonus. Only four of the six were on Vent now but it was a simple case of “Stick to the tank” rule and again, with the four of us coordinating on Vent, we won this scenario a few times and had some of the best skirmishes I’ve had in RvR. It wasn’t a cakewalk and Order fought well, but we were just that little bit better organized and were able to change strategy on the fly.
On the downside there seems to be an exploit known as de-synching being used during RvR. This allows players who find themselves cornered and pretty much screwed to disappear and reappear some distance away allowing them to escape. I think it says a lot for a person’s character where they feel the need to cheat in what is merely a game and is supposed to be fun. Cheaters are a lower form of life than gold-spammers.
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Comments
Comment from ![]()
caliga
Time: October 10, 2008, 4:05 am
Buying gold isn’t an exploit or a “cheat”. It does go against the EULA though, so doing so can get your account banned.
Comment from Kyrana
Time: October 11, 2008, 8:37 am
I consider gold-buying a “cheat”–not in a true mechanical sense–but in the sense of the fact that you are taking a short-cut and paying someone real life money to avoid working for in game currency like everyone else has to do. Goldfarmers are slime. They have negative impacts on the game economy–I am not an economist so I can’t explain the theory behind it exactly–but it boils down to the fact that they wind up camping nameds, running instances, harvesting (where that’s appropriate) then either driving up or driving down the prices on the items they procure. They go through dungeons in bot-groups and prevent people who are actually wanting to play the game for fun and advancement of their characters from getting the kills and loot. It’s times like that that open pvp sounds like a good idea to me. But all you can do is report, report, report, and that’s what I do.
I’m glad Mythic seems to be taking a hard-line stance on these jerks. They add nothing to the game, except an out for lazy people to buy gold or get a high-level character without working for it. Honestly, what’s the point of paying to play a game, when you’re NOT playing it????? You’re letting someone else do all the things that are the whole point of the game. Earn levels, earn loot, earn coin. Jeez. And especially in a game like WAR where coin isn’t that hard to come by. This is the first game I’ve ever played from launch where the economy seems to be in good shape starting out. Items aren’t priced ridiculously, coin comes in at a reasonable pace, etc. Why would anyone NEED to buy gold?
That’s why Cal and I have a strict no-cheating policy in our guild. If I found out someone bought gold or exploited, they’d be out so fast it would make their head spin. I have no time for cheaters.
Comment from Kindramera
Time: October 12, 2008, 6:14 am
*nods in agreement* I have no idea why you’de pay for someone else to level for you, it seems very strange and pointless to me
Comment from Kindramera
Time: October 10, 2008, 2:36 am
Hmm, that sux. I haven’t seen it but I haven’t been on a lot. Speaking of low life forms and cheating, I have a question….Isn’t buying gold cheating? I thought this was and yet I saw an ad for it on a paypal site (see https://www.paypal-apac.com/apac/#/en-au/225). *frowns*