Month: March, 2008
11 March, 2008 (18:17) | All, Vanguard | No comments
Game Update #4 for Vanguard has finally been released and provides some major fixes and changes.
Vanguard Update 4 March / 11 / 2008
1. Flying Mounts
2. Riftway Revamp
3. Character Optimizations / Helmets
4. Overland Raid
5. Class Updates
6. Refund Points
7. Veteran Rewards
8. Bug Fixes / Performance
9. Patch Notes
8 March, 2008 (16:44) | Age of Conan, All | 2 comments
Just in case you haven’t already found this on the official website, here are the system requirements for Age of Conan.
Required
OS: Windows Vista/XP
Processor: 3GHz Pentium IV
RAM: 1GB RAM
Video Card: Shader Model 2.0 and 128MB RAM: NVIDIA GeForce 5800 or ATI 9800
Recommended
Processor: Intel Core 2 Duo 2.4 GHz (E6600) or better
Vdeo Card: NVIDIA GeForce 7950GX2 […]
7 March, 2008 (20:27) | All, Vanguard | 1 comment
There are, I think, five different affinity quests for clerics in Vanguard. I didn’t even know about these, but stumbled onto them while reading a forum. You get them from certain cleric trainers throughout Telon and they open up some additional skills/spells. I can’t remember all the choices but one makes you an even […]
7 March, 2008 (20:13) | All, Vanguard | No comments
Well I finally managed to get a group for TK6, the last in the questline for Trengal Keep, and finished it. We had to kill 50 dungeon orcs and they were mostly level 30 four dots, but the group was top notch and we tore through them quickly. A couple of deaths but no […]
5 March, 2008 (18:24) | All, Vanguard | 1 comment
As you well know I’m playing Vanguard currently and am having a blast. The game still has a number of graphics bugs and crashes, which can get frustrating, but it’s constantly improving. Here’s a very good and honest review I found over at Ten Ton Hammer.
4 March, 2008 (23:43) | All, Random Stuff | No comments
Saga, a Massive Multiplayer Online Real Time Strategy (MMORTS) game went online today. Here’s some information from the official website.
Saga is persistent and played online in a massively-multiplayer environment. Every building you build, troop you buy, and piece of land you conquer remains with you as long as you play the game. That means every […]
3 March, 2008 (15:51) | All, Warhammer | 3 comments
I was perusing a Warhammer fansite and on it they had a poll on which class you intend playing when the game finally releases. To date the site has 5758 votes. While certainly not a huge number compared with how many people will play Warhammer, it is a significant quantity all the same and certainly […]
2 March, 2008 (01:56) | All, Warhammer | 2 comments
The more I hear about Warhammer’s collision detection the more excited I get. Imagine a line of tanks filling a breached door while the wizzies rain down lightning and fireballs. Or a circle of tanks protecting a caster or healer safely tucked away in the centre. I used to run through unsuspecting tanks with […]
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